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Home/ Questions/Q 9274529
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T16:22:31+00:00 2026-06-18T16:22:31+00:00

In the Ogre material file, the cubic texture is defined as: cubic_texture <front> <back>

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In the Ogre material file, the cubic texture is defined as:

cubic_texture <front> <back> <left> <right> <up> <down> separateUV

Does this mean that it’s impossible to set the pixel format as is the case with normal textures?

texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma]
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  1. Editorial Team
    Editorial Team
    2026-06-18T16:22:32+00:00Added an answer on June 18, 2026 at 4:22 pm

    You can use texture <texturename> [<type>] [unlimited | numMipMaps] [alpha] [<PixelFormat>] [gamma] and set type to cubic. Then you can still modify <PixelFormat>.

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