(In three dimensions) I’m looking for a way to compute the signed angle between two vectors, given no information other than those vectors. As answered in this question, it is simple enough to compute the signed angle given the normal of a plane to which the vectors are perpendicular. But I can find no way to do this without that value. It’s obvious that the cross product of two vectors produces such a normal, but I’ve run into the following contradiction using the answer above:
signed_angle(x_dir, y_dir) == 90
signed_angle(y_dir, x_dir) == 90
where I would expect the second result to be negative. This is due to the fact that the cross product cross(x_dir, y_dir) is in the opposite direction of cross(y_dir, x_dir), given the following psuedocode with normalized input:
signed_angle(Va, Vb)
magnitude = acos(dot(Va, Vb))
axis = cross(Va, Vb)
dir = dot(Vb, cross(axis, Va))
if dir < 0 then
magnitude = -magnitude
endif
return magnitude
I don’t believe dir will ever be negative above.
I’ve seen the same problem with the suggested atan2 solution.
I’m looking for a way to make:
signed_angle(a, b) == -signed_angle(b, a)
Thanks all. After reviewing the comments here and looking back at what I was trying to do, I realized that I can accomplish what I need to do with the given, standard formula for a signed angle. I just got hung up in the unit test for my signed angle function.
For reference, I’m feeding the resulting angle back into a rotate function. I had failed to account for the fact that this will naturally use the same axis as in signed_angle (the cross product of input vectors), and the correct direction of rotation will follow from which ever direction that axis is facing.
More simply put, both of these should just “do the right thing” and rotate in different directions:
Where the first argument is the axis of rotation and second is the amount to rotate.