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Home/ Questions/Q 6240091
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T11:30:16+00:00 2026-05-24T11:30:16+00:00

In unity, when configuring a type, you can specify more than one typeConfig if

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In unity, when configuring a type, you can specify more than one typeConfig if uniquely named like so:

<type type="IFoo" mapTo="ConcreteFoo">
    <typeConfig name="rainbows">
        <constructor>
            <param name="magic" parameterType="string">
                <value value="rainbows"/>
            </param>
        </constructor>
    </typeConfig>
    <typeConfig name="unicorns>
        <constructor>
            <param name="magic" parameterType="string">
                <value value="unicorns"/>
            </param>
        </constructor>
    </typeConfig>
</type>

When resolving, how do you specify which typeConfig, and consequently what gets injected to the constructor?

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  1. Editorial Team
    Editorial Team
    2026-05-24T11:30:17+00:00Added an answer on May 24, 2026 at 11:30 am

    Supply the name in a DependencyAttribute, like this:

    [Dependency("unicorns")]
    
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