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Home/ Questions/Q 7824007
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T08:26:50+00:00 2026-06-02T08:26:50+00:00

In XNA we just need to do this: GraphicsDevice.PreferMultisampling = true, but there is

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In XNA we just need to do this: GraphicsDevice.PreferMultisampling = true, but there is not such property in XNA-Silverlight hybrid projects.

How do we enable antialiasing in 3D games based on XNA-Silverlight hybrid project template?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-02T08:26:52+00:00Added an answer on June 2, 2026 at 8:26 am

    You can look here, maybe that’s what you’re looking for.

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