Is it possible to have multiple view of the same display object? (e.g. same-computer multi-player game using split screen)
The sample code that failed to work follows:
var content: Sprite = new Sprite(); var v1: Sprite = new Sprite(); var v2: Sprite = new Sprite(); with(content.graphics) { lineStyle(2, 0xff0000); drawCircle(100, 100, 80); lineStyle(5, 0x009999); drawRect(50, 80, 200, 30); } v1.addChild(content); v1.x = 0; v1.y = 0; v1.scrollRect = new Rectangle(0, 0, 100, 100); addChild(v1); v2.addChild(content); v2.x = 100; v2.y = 0; v2.scrollRect = new Rectangle(0, 0, 100, 100); addChild(v2);
I thought this would make two viewports (v1 and v2) of the same object (content). But when I checked the docs, DisplayObjectContaner/addChild method, it says,
‘If you add a child object that already has a different display object container as a parent, the object is removed from the child list of the other display object container.’
Is there a solution for this?
Obtained result

Expected result (simulated)
Expected result (simulated) http://img337.imageshack.us/img337/7914/222mq4.png
Rendering to a bitmap as suggested by Antti is a great idea, but the rendered sprites will not be able to catch mouse events. Is there a way to redirect the mouse clicks on the bitmap to trigger clicks on the original sprites?
The easiest way to do this is to have a bitmap that’s updated with the original display object’s contents, something like:
var bitmap:Bitmap = new Bitmap(new BitmapData(1,1)); addChild(bitmap); addEventListener(Event.ENTER_FRAME,enterFrameHandler); function enterFrameHandler(event:Event):void { bitmap.bitmapData.dispose(); bitmap.bitmapData = new BitmapData(displayObject.width, displayObject.height, true, 0x00000000); bitmap.bitmapData.draw(displayObject); }