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Home/ Questions/Q 6957267
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T14:58:42+00:00 2026-05-27T14:58:42+00:00

Is there a D3DX10 vector3 math function to calculate the projection of one D3DXVECTOR3

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Is there a D3DX10 vector3 math function to calculate the projection of one D3DXVECTOR3 onto another?

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  1. Editorial Team
    Editorial Team
    2026-05-27T14:58:43+00:00Added an answer on May 27, 2026 at 2:58 pm

    Mathematically projecting vector a to vector b:
    p = (a*(b/|b|))*(b/|b|)
    As for the code I do not know even what language are you writing in. Anyway, the only difference may bi in using pointers or objects..

     D3DXVECTOR3 *a; //input
     D3DXVECTOR3 *b; //input
     D3DXVECTOR3 *tmpVec; //create new temporary vector I guess
     D3DXVec3Normalize(tmpVec, b); //tmpVec becomes normalized b vector
     D3DXVECTOR3 *p = tmpVec*D3DXVec3Dot(a, tmpVec); //result
    

    I hope this helps..

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