Is there a D3DX10 vector3 math function to calculate the projection of one D3DXVECTOR3 onto another?
Is there a D3DX10 vector3 math function to calculate the projection of one D3DXVECTOR3
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Mathematically projecting vector a to vector b:
p = (a*(b/|b|))*(b/|b|)
As for the code I do not know even what language are you writing in. Anyway, the only difference may bi in using pointers or objects..
I hope this helps..