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Home/ Questions/Q 906177
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:20:40+00:00 2026-05-15T16:20:40+00:00

Is there a function like beginIgnoringInteractionEvents in UIApplication that ignores rotation instead of touches?

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Is there a function like beginIgnoringInteractionEvents in UIApplication that ignores rotation instead of touches? I need my app NOT to rotate just in an MPMovePlayerViewController that I present.

Thanks

[UPDATE]

Here’s my code —

MPMoviePlayerViewController *mpViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:videoURL]];
[mpViewController shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationLandscapeRight];
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
[self presentMoviePlayerViewControllerAnimated:mpViewController];
[mpViewController release];

I got it working by adding both the shouldAutorotateToInterfaceOrientation: and setStatusBarOrientation: methods. It works in the simulator. However if I rotate the iPhone while the video is playing, the status bar rotates as well and stays ‘stuck’ in the portrait orientation.

image of my problem at http://i28.tinypic.com/357mrub.png

[UPDATE 2]

By subclassing MPMoviePlayerViewController (and implementing the shouldAutorotate method), the program rotates as it should. Only the video doesn’t play because the line

[self presentMoviePlayerViewControllerAnimated:mpViewController];

doesn’t accept my subclass.

“warning: incompatible Objective-C types ‘struct NoRotate *’, expected ‘struct MPMoviePlayerViewController *’ when passing argument 1 of ‘presentMoviePlayerViewControllerAnimated:’ from distinct Objective-C type”

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:20:40+00:00Added an answer on May 15, 2026 at 4:20 pm

    In the view you present, implement the shouldAutoRotate method and simply return “NO”. This will cause the phone to ignore any and all orientation changes.

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