Is there a good method to create HD like graphics for regular 480×800 devices as well as tablets? So far I can create HD like graphics for only 480×800 devices. And since i’m using OpenGL i place all of my graphics in the assets folder. My images are in the 480×800 format. I have thought of multiple ways and they are listed below.
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I tried using 480×800 graphics and using OpenGL to stretch it to a tablet with GL_LINEAR. As expected, the graphics were great on the 480×800 devices and average if not poor on the tablet.
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I have not tried this but I believe this to be a good method (need clarification). Using seamless textures and creating my background from those. (problem with this is that my character would become non-HD like).
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(Soon to be tried) Using the res folder instead of the assets folder. Seperating tablet graphics and phone graphics. However, i have not come up with a good method to place these graphics in identical places with OpenGL. [need clarification on this :)]
What are some of your good methods to create HD games for both 480×800, 480×854 and tablets?
The answer is the one you probably expected – for the best results you should create images of different sizes and use the most appropriate set.