Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7521737
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T02:18:52+00:00 2026-05-30T02:18:52+00:00

Is there a good method to create HD like graphics for regular 480×800 devices

  • 0

Is there a good method to create HD like graphics for regular 480×800 devices as well as tablets? So far I can create HD like graphics for only 480×800 devices. And since i’m using OpenGL i place all of my graphics in the assets folder. My images are in the 480×800 format. I have thought of multiple ways and they are listed below.

  1. I tried using 480×800 graphics and using OpenGL to stretch it to a tablet with GL_LINEAR. As expected, the graphics were great on the 480×800 devices and average if not poor on the tablet.

  2. I have not tried this but I believe this to be a good method (need clarification). Using seamless textures and creating my background from those. (problem with this is that my character would become non-HD like).

  3. (Soon to be tried) Using the res folder instead of the assets folder. Seperating tablet graphics and phone graphics. However, i have not come up with a good method to place these graphics in identical places with OpenGL. [need clarification on this :)]

What are some of your good methods to create HD games for both 480×800, 480×854 and tablets?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T02:18:53+00:00Added an answer on May 30, 2026 at 2:18 am

    The answer is the one you probably expected – for the best results you should create images of different sizes and use the most appropriate set.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there a good method for writing C / C++ function headers with default
Is there a good method of form security that does not involve CAPTCHA? CAPTCHA
I deployed an application using this method and it worked very good. However, there
Are there good reasons why it's a better practice to have only one return
Are there good efficiency savings using Sql Server 2005 over Sql Server 2000? Or
Is there good example code or a test project for explaining the Model–view–presenter (MVP)
What are the tensions between multithreading and exception-safety in C++? Are there good guidelines
Is there any good way to deal with the class renaming refactor from Resharper
Is there a good way for displaying unicode text in opengl under Windows? For
Is there a good ruby gem for a WYSIWYG editor that will easily work

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.