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Home/ Questions/Q 4004332
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T08:15:37+00:00 2026-05-20T08:15:37+00:00

Is there a way to decide up front based on the expected complexity of

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Is there a way to decide up front based on the expected complexity of a game/app in the planning phase whether to use regular Canvas drawing in a SurfaceView or to go with OpenGL?

I’ve been playing around with a Canvas and only need 2D movement, and on a fairly new phone I’m getting pretty decent performance with a bunch of primitive objects and a few bitmaps running around the screen on a solid background.

Is it fair to say that if I’m going to be drawing background images and increasing the number of objects being moved and drawn on top of them that I should go straight to OpenGL?

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  1. Editorial Team
    Editorial Team
    2026-05-20T08:15:38+00:00Added an answer on May 20, 2026 at 8:15 am

    All I can say is that it depends on how many sprites you’re gonna use. Chris Pruett from Google has also documented this part very well.

    Google I/O 2009 and Google I/O 2010.

    Below is a picture from one of his slides that are related to your topic:
    enter image description here

    With that knowledge, you should go with OpenGL using the draw_texture extension. Remember to query out the string and check if draw_texture is supported on the actual device.

    For further information that are related to game development in general, see this.

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