Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4063800
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T15:46:23+00:00 2026-05-20T15:46:23+00:00

Without in-depth analysis of the source code, is it possible to make an informed

  • 0

Without in-depth analysis of the source code, is it possible to make an informed decision on whether or not a codec is good? And by “good”, I mean that it would serve adequately in VOIP/Video Chat applications for the time being and one would not expect it to be outdated soon.

I’m trying to decide if a company, responsible for maintaining a particular codec, is worth their salt or if they’re on their way out thanks to skype/qik/gtalk/ichat. However, for this question, I’m trying to judge the codec itself in a vacuum, ignoring the fact that there is a lot of competition making life very difficult for the business in question.

Thanks,
~Jordan

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T15:46:24+00:00Added an answer on May 20, 2026 at 3:46 pm

    MOS is good for evaluating audio quality, but MOS depends on many things other than “codec quality”, in particular delay, echo, packet loss — and here codec can play a part, in that different codecs have different sensitivities to packet loss – G.729 is really hurt by it, even with concealment, while iLBC at 0 loss may be a smidge behind AMR-NB and G.711, but under loss it is very resilient.

    Codecs have many things to assess: no-loss quality, performance under loss and ability to conceal, ability to render non-speech (music-on-hold, etc), algorithmic delay, performance in different languages, support for variable bitrates or sample rates, etc, etc. Then there are externals: royalties/patents/patent-lawsuit-risk, quality and number of implementations, how widespread and standardized it is, etc.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there any effective way to, without limiting the depth, retrieve a single path
I am searching for a non-recursive depth first search algorithm on graphs in Pascal
Given the, width, height and depth of a box and its center point, how
I need help to create a regex (for JavaScript .match and PHP preg_match) that
I'm trying to implement NegaMax for a game of checkers. I'm just testing it
Is there a way to do a quick and dirty 3D distance check where
I am using the GL selection buffer to implement mouse picking. Unfortunately, OpenGL is
It's been a long time since I worked with C++, but I have a
I am looking for a clean, well-built CMS. I want to migrate a number
I had written a blob tracking algorithm in VC++. I had run it in

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.