Is there any way to debug shaders on Android (OpenGL-ES 2.0)?
I`m new to OpenGL and shaders at all, messed up something with coordinates – how do you usually solve such issues?
Thanks in advance.
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Basicly Max is right – there are no good tools for debuggin shaders on mobile devices, that`s why hand-made flags (change color in case of bug, etc) currently is the best solution.