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Home/ Questions/Q 7653193
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T11:58:05+00:00 2026-05-31T11:58:05+00:00

Is this even possible? Im learning DirectX atm and am trying to apply some

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Is this even possible? Im learning DirectX atm and am trying to apply some of what i’ve learnt to OpenGL.

I know you can have multi-threaded rendering in DirectX using deferred contexts, but i didnt think OpenGL had this support, i’ve found examples of multithreading in OpenGL but not multithreaded rendering which is what im trying to find out; or maybe i’ve mis-understood the difference?

If it is possible, could anyone provide some basic code for me as an example.

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  1. Editorial Team
    Editorial Team
    2026-05-31T11:58:07+00:00Added an answer on May 31, 2026 at 11:58 am

    OpenGL doesn’t have an equivalent to D3D11’s Deferred Contexts. The closest thing to that would be display lists, but these solve an entirely different problem and are very much not meant to be rebuilt over and over again.

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