Isn’t it much more elegant and neat to have an IStringable interface?
Who needs this Type.FullName object returned to us?
EDIT: everyone keeps asking why do I think it’s more elegant..
Well, it’s just like that, instead of IComparable, object would have CompareTo method, that by default throws an exception or returns 0.
There are objects that cannot and should not be described as a string. object could have equally returned string.Empty. Type.FullName is just an arbitrary choice..
And for methods such as Console.Write(object), I think it should be: Write(IStringable).
However, if you are using WriteLine to anything but strings (or something that its ToString is obvious such as numbers), it seems to me it’s for debugging mode only..
By the way – how should I comment to you all? Is it okay that I post an answer?
There are three virtual methods that IMHO should have never been added to System.Object…
All of these could have been implemented as you suggest with an interface. Had they done so I think we’d be much better off. So why are these a problem? Let’s just focus on ToString():
So I guess I stand alone here saying I hate System.Object and all of it’s virtual methods. But I do love C# as a whole and overall I think the designers did a great job.
Note: If you intend to depend upon the behavior of ToString() being overloaded, I would suggest you go ahead and define your IStringable interface. Unfortunatly you’ll have to pick another name for the method if you really want to require it.
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My coworkers and I were just speaking on the topic. I think another big problem with ToString() is answering the question “what is it used for?”. Is it Display text? Serialization text? Debugging text? Full type name?