Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8131955
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 6, 20262026-06-06T09:13:30+00:00 2026-06-06T09:13:30+00:00

It doesn’t seem like the Caliburn Micro framework is retrieving my SinglePaintToolbarView when it

  • 0

It doesn’t seem like the Caliburn Micro framework is retrieving my SinglePaintToolbarView when it is binded as a list of buttons in the toolbar of the ShellView. I would like the buttons to just display their text content when they are added to the toolbar. But, instead I’m getting this:

There doesn’t appear to be any clickable buttons in the toolbar. I know my plugins are being loaded successfully, because I was able to bind one of the plugins in the list as a ContentControl and the view appeared. It just doesn’t seem to work when I try to bind a list of the plugins in a toolbar.

Here is what I have:

ShellView.xaml

<UserControl x:Class="Starbolt.Views.ShellView"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         mc:Ignorable="d" 
         d:DesignHeight="300" d:DesignWidth="300">
    <Grid>
        <ToolBarTray>
            <ToolBar ItemsSource="{Binding Path=ToolbarPlugins}"/>
        </ToolBarTray>
    </Grid>
</UserControl>

ShellViewModel.cs

[Export(typeof(IShell))]
public class ShellViewModel : PropertyChangedBase, IShell
{

    [ImportMany(typeof(IToolbarPlugin))]
    private IEnumerable<IToolbarPlugin> _toolbarPlugins = null;

    public IEnumerable<IToolbarPlugin> ToolbarPlugins { get { return _toolbarPlugins; } }
}

SinglePaintToolbarView.xaml

<UserControl x:Class="Starbolt.Plugin.SinglePaintTool.Views.SinglePaintToolView"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         mc:Ignorable="d" 
         d:DesignHeight="128" d:DesignWidth="32">
    <Button Name="btnSinglePaintTool" Content="Single Paint Tool" Width="128" Height="32"/>
</UserControl>

SinglePaintToolViewModel.cs

[Export(typeof(IToolbarPlugin))]
public class SinglePaintToolViewModel : IToolbarPlugin
{

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-06T09:13:31+00:00Added an answer on June 6, 2026 at 9:13 am

    Basically, your design seems to be working. If you replace

    <ToolBarTray>
        <ToolBar x:Name="ToolbarPlugins"/>
    </ToolBarTray>
    

    (note that you do not need to bind the ItemsSource explicitly, you can just as well use the Caliburn Micro property name conventions) with the following:

    <ListBox x:Name="ToolbarPlugins"/>
    

    the SinglePaintToolView button is displayed as intended.

    I suspect that the problem is with the ToolBar ControlTemplate, which most certainly restricts the toolbar items layout more than what for example a ListBox ControlTemplate does.

    So my guess is that if you really want to use the ToolBar control to display your IToolbarPlugin views, you will probably have to design a dedicated ToolBar control template in your project.

    Alternatively, you could implement a toolbar replacement using e.g. ListBox. This could be a start:

    <ListBox x:Name="ToolbarPlugins">
        <ListBox.ItemsPanel>
            <ItemsPanelTemplate>
                <StackPanel Orientation="Horizontal" />
            </ItemsPanelTemplate>
        </ListBox.ItemsPanel>
    </ListBox>
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Ruby doesn't seem to have a facility for defining a protected/private block like so:
Doesn't seem to work for me, maybe I just doing it wrong
there doesn't seem to be an existing util class for converting a storage unit
There doesn't seem to be a question for this, and it seems strange that
It doesn't seem possible, but I was hoping someone may be aware of a
There doesn't seem to be a way to access stack traces for a released
Doesn't seem to be anything about this online, I need to run fetch query
Rails doesn't seem to be loading the Kaminari gem, as I get an Uninitialized
Doesn't an ORM usually involve doing something like a select *? If I have
This doesn't seem to work: NSString *string = [[NSString alloc] init]; string = @%@M,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.