It seems that I can’t performance-profile my XNA 4.0 game on Windows. Whenever I start the performance profiler, I get the following issue:
“Could not launch . Injection of runtime library failed.”
What is that supposed to mean? I’m on X64 by the way, and the file is compiled as X86, which is required by XNA.
Profiling is important to me.
I’m on the reach XNA 4.0 profile.
I ended up using the ANTS Performance Profiler.