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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:32:04+00:00 2026-05-12T11:32:04+00:00

I’ve always been a bit confused about how STL containers (vector, list, map…) store

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I’ve always been a bit confused about how STL containers (vector, list, map…) store values. Do they store references to the values I pass in, or do they copy/copy construct +store the values themselves?

For example,

int i;
vector<int> vec;
vec.push_back(i);
// does &(vec[0]) == &i;

and

class abc;
abc inst;
vector<abc> vec;
vec.push_back(inst);
// does &(vec[0]) == &inst;

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:32:05+00:00Added an answer on May 12, 2026 at 11:32 am

    STL Containers copy-construct and store values that you pass in. If you want to store objects in a container without copying them, I would suggest storing a pointer to the object in the container:

    class abc;
    abc inst;
    vector<abc *> vec;
    vec.push_back(&inst);
    

    This is the most logical way to implement the container classes to prevent accidentally storing references to variables on defunct stack frames. Consider:

    class Widget {
    public:
        void AddToVector(int i) {
            v.push_back(i);
        }
    private:
        vector<int> v;
    };
    

    Storing a reference to i would be dangerous as you would be referencing the memory location of a local variable after returning from the method in which it was defined.

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