Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1021229
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T11:16:48+00:00 2026-05-16T11:16:48+00:00

Just wondering if C++ has a standard equivalent of the Vector2/3/4 (structures I think?)

  • 0

Just wondering if C++ has a standard equivalent of the Vector2/3/4 (structures I think?) in C#?

Edit: For clarification a XNA C# Vector2/3/4 “structures” (I’m not entirely sure what they are) basically hold 2, 3, or 4 float values like a struct in C++ defined as:

struct Vector3
{
    float x, y, z;
};

I’ve been basically using just that code in C++, but I was hoping for a standard alternative and was unable to find one.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T11:16:50+00:00Added an answer on May 16, 2026 at 11:16 am

    Nothing standard that I know of, but here’s some code to get you started

    http://www.flipcode.com/archives/Faster_Vector_Math_Using_Templates.shtml

    If you are using C++/CLI and targeting Windows and .NET, you can use Vector2, etc.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am currently working on a web application. I was just wondering which has
Just wondering if anyone has any ideas on how we can style templates... Like
Just wondering if anyone has some good resources for learning how to create new
Just wondering if anybody has run Scala app or web-app on Java Real-Time system?
I'm just wondering if anyone has had any problems having too many subscribers for
I was just wondering if anyone has come across anything offering similar search functionality
Just wondering if anyone else has spotted this: On some user's machines running our
Im just wondering if I am pushing JSON too far? and if anyone has
Premise This problem has a known solution (shown below actually), I'm just wondering if
We've got several Flex projects, one of which has just been refactored. I'm wondering

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.