Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7416945
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T07:36:05+00:00 2026-05-29T07:36:05+00:00

let’s say I want to build an array to perform a lookup to parse

  • 0

let’s say I want to build an array to perform a lookup to parse network protocols (like an ethertype). Since such an identifier is 2-byte long, I would end up with a 2^16 cells array if I use direct indexing: this is a real waste, because it is very likely that the array is sparse – i.e. lots of gaps into the array.

In order to reduce memory usage to the maximum, I would use a perfect hashing function generator like CMPH, so that I can map my “n” identifiers to a n-sized array without any collision. The downside of this approach is that I have to rely on an external “exoteric” library.

I am wondering whether – in my case – there are smarter ways to have a constant time lookup while keeping at bay memory usage; bear in mind that I am interested in indexing 16-bit unsigned numbers and the set size is quite limited.

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T07:36:06+00:00Added an answer on May 29, 2026 at 7:36 am

    Since you know for a fact that you’re dealing with 16-bit values, any lookup algorithm will be a constant-time algorithm, since there are only O(1) different possible values. Consequently, algorithms that on the surface might be slower (for example, linear search, which runs in O(n) for n elements) might actually be useful here.

    Barring a perfect hashing function, if you want to guarantee fast lookup, I would suggest looking into cuckoo hashing, which guarantees worst-case O(1) lookup times and has expected O(1)-time insertion (though you have to be a bit clever with your hash functions). It’s really easy to generate hash functions for 16-bit values; if you compute two 16-bit multipliers and multiply the high and low bits of the 16-bit value by these values, then add them together, I believe that you get a good hash function mod any prime number.

    Alternatively, if you don’t absolutely have to have O(1) lookup and are okay with good expected lookup times, you could also use a standard hash table with open addressing, such as a linear probing hash table or double hashing hash table. Using a smaller array with this sort of hashing scheme could be extremely fast and should be very simple to implement.

    For an entirely different approach, if you’re storing sparse data and want fast lookup times, an option that might work well for you is to use a simple balanced binary search tree. For example, the treap data structure is easy to implement and gives expected O(log n) lookups for values. Since you’re dealing with 16-bit values, here log n is about 16 (I think the base of the logarithm is actually a bit different), so lookups should be quite fast. This does introduce a bit of overhead per element, but if you have only a few elements it should be simple to implement. For even less overhead, you might want to look into splay trees, which require only two pointers per element.

    Hope this helps!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say I have a drive such as C:\ , and I want to
Let's say I can call a method like this: core::get() . What is the
Let's say I have a text file composed like this ##### typeofthread1 ##### typeofthread2
Let's say there is a graph and some set of functions like: create-node ::
Let's say I create an object like this: Person: NSString *name; NSString *phone; NSString
Let's say I have table with column 'URL' whrere I store urls like this
Let's say that I have a set of relations that looks like this: relations
Let's say I have a javascript array with a bunch of elements (anywhere from
Let's say I dynamically create a timer like this: System.Timers.Timer expirationTimer = new Timer(expiration
Let's say the Activity I want to start is named OccupyThePieShop I was previously

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.