Let’s say I’m using a non-standard linked-list class, List.h. This class is functioning, template’d and has the typical features of add/remove to front and add/remove to back, isEmpty(), etc.
This list does not have any begin() and end() functionality. Also, does a linked-list class have to include iterator functionality? Or is that something I can create on my own when I create a new List?
I’m used to working with STL, so I would usually use this code:
typedef vector<OBJECT>::iterator QuoteIt;
for(QuoteIt i = deposits.begin(); i != deposits.end(); ++i)
Anyway, lets say I create a new “List”.
List<int>deposits;
or even a List of Objects
List<OBJECT>deposits;
So let’s say I addToBack() 20 different integers, so that creates the appropriate # of new nodes.
Now, how can I traverse this list so I can find a sum of all these ints? Is that possible, or does my current functionality prevent that? I would have to implement some sort of iterator to my List Class?
Now I know I could keep an outside variable, every time I do an addToBack() call to keep track of my sums. However, I want the code to be compatible with Lists of Objects as well. (I want to be able to search one value in a node, and retrieve another value in the same node eventually)
I’m so used to working with stl::list and creating a for loop with iterators, I really dont’ know how to get this working with other classes.
btw here is the code for List():
template<class NODETYPE>
class List{
public:
List();
~List();
void insertAtFront(const NODETYPE &);
void insertAtBack(const NODETYPE &);
bool removeFromFront( NODETYPE &);
bool removeFromBack( NODETYPE &);
bool isEmpty() const;
private:
ListNode< NODETYPE > *firstPtr; //pointer to first node
ListNode< NODETYPE > *lastPtr;
//Function to allocate a new node
ListNode< NODETYPE > *getNewNode ( const NODETYPE &);
};
//default constructor
template <class NODETYPE>
List< NODETYPE > ::List()
: firstPtr(0),
lastPtr(0)
{
cout<<"Creating Nodes! \n\n!"<<endl;
}
//deconstructor
template <class NODETYPE>
List<NODETYPE>::~List(){
if(!isEmpty() ){
cout<<"Destroying nodes!"<<endl;
ListNode<NODETYPE> *currentPtr=firstPtr;
ListNode<NODETYPE> *tempPtr;
while( currentPtr !=0){
tempPtr = currentPtr;
currentPtr=currentPtr->nextPtr;
delete tempPtr;
}
}
cout<<"All nodes destroyed! \n\n";
}
template <class NODETYPE>
bool List <NODETYPE>::removeFromFront( NODETYPE & value){
if ( isEmpty() )
return false;
else{
ListNode<NODETYPE> *tempPtr = firstPtr;
if (firstPtr== lastPtr)
firstPtr=lastPtr = 0;
else
firstPtr=firstPtr->nextPtr;
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template <class NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value)
{
if (isEmpty())
return false;
else{
ListNode< NODETYPE> *tempPtr = lastPtr;
if( firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else{
ListNode<NODETYPE> *currentPtr=firstPtr;
//Finds second to last element
while(currentPtr->nextPtr !=lastPtr)
currentPtr=currentPtr->nextPtr;
lastPtr = currentPtr;
currentPtr->nextPtr=0;
}
value = tempPtr->data;
delete tempPtr;
return true;
}
}
//Checks to see if list is empty
template< class NODETYPE>
bool List< NODETYPE >::isEmpty() const{
return firstPtr == 0;
}
//returns a pointer to newly created Node
template<class NODETYPE>
ListNode<NODETYPE> *List<NODETYPE>::getNewNode(const NODETYPE &value){
return new ListNode<NODETYPE>(value);
}
Your list seems to have 2 ways of iterating it (forwards and backwards)
The bad thing though, is that iterating it, you also destroy the list,
you could provide public accessors to
List::firstPtrandListNode::nextPtrin which case you could do:However, use an existing STL container if you can.