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Home/ Questions/Q 4590636
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T22:16:48+00:00 2026-05-21T22:16:48+00:00

My program draws an object, then translates, rotates, and scales it, then redraws it,

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My program draws an object, then translates, rotates, and scales it, then redraws it, etc etc.
To set the translation I would do:

gl.glTranslatef(2,4,666);

then to clear it gl.glTranslatef(-2,-4,-666);

I’m wondering if there’s a built in function to do so?

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  1. Editorial Team
    Editorial Team
    2026-05-21T22:16:49+00:00Added an answer on May 21, 2026 at 10:16 pm

    glPushMatrix() and glPopMatrix() are the normal ways to do this. Push before applying glTranslate, pop when done and it will revert the stack. You have to remember, OpenGL is a state based system that uses a stack. When you apply glTranslatef, you are adding the translate function to the stack, so anything drawn after it is placed on the stack will have that translation done to it. Calling

    gl.glTranslatef(2,4,666); 
    

    and then

    gl.glTranslatef(-2,-4,-666);
    

    if I understand it correctly, will cause the scene to first move your object to (-2,-4,-666), then back (2,4,666). Because it is a stack, the last transformation you apply gets applied first, and the first is last. It helps to remember that little fact while you’re setting up your scene. Just put a push before gl.glTranslatef(2,4,666);, and a pop after and you should be good.

    glPushMatrix();
    gl.glTranslatef(2,4,666);
    //draw code here
    glPopMatrix();
    

    Just remember the whole stack thing and you should be able to think through any problem areas.

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