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Home/ Questions/Q 6320445
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T15:58:27+00:00 2026-05-24T15:58:27+00:00

NSLog(@lets test if this is called (before)); HelloWorldLayer *helloWorldLayer = [HelloWorldLayer node]; //calling HelloWorldLayer

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NSLog(@"lets test if this is called (before)");

HelloWorldLayer *helloWorldLayer = [HelloWorldLayer node];
//calling HelloWorldLayer  

id moveup = [CCMoveBy actionWithDuration:0.1 position:ccp(0, 5)];
[helloWorldLayer.player runAction:moveup];

NSLog(@"lets test if this is called (after)");

so basically I wrote this code and NSLogs are working fine but my player sprite is not moving… i don’t think the code (CCMoveBy) is wrong. so First I thought its not calling HelloWorldLayer so I tried this.

I put this code in my other class.

HelloWorldLayer *helloWorldLayer = [HelloWorldLayer node];
//calling HelloWorldLayer  

[helloWorldLayer moveMyCharacter];

and this code in my HelloWorldLayer

-(void)moveMyCharacter
  NSLog(@"MOVE UP");

id moveup = [CCMoveBy actionWithDuration:0.1 position:ccp(0, 5)];
[_player runAction:moveup];

and the NSLog worked, but the character is not moving…

I need some help 🙁

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  1. Editorial Team
    Editorial Team
    2026-05-24T15:58:28+00:00Added an answer on May 24, 2026 at 3:58 pm

    Where are you calling this? By calling [HelloWorldLayer node], you are creating a new layer every time this code is run. Unless you add this new layer to a scene, you won’t see anything change. You probably want to get a reference to the layer you already have instead of creating a new one.

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