Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4543194
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T15:29:50+00:00 2026-05-21T15:29:50+00:00

ok so im new to opengl and im creating a pool game using only

  • 0

ok so im new to opengl and im creating a pool game using only the core opengl and glut
i am writing in c++

i know how to draw a cylinder:

  {
    GLUquadric *quadric = gluNewQuadric(); 
    glBegin;
    gluCylinder(quadric, 0.5f, 0.5f, 5.0f, 40, 40);
        glEnd();
   }

i want to know if i can half this cylinder so i can use the curve to round off my table/pocket edges
any help wound be appreciated thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T15:29:51+00:00Added an answer on May 21, 2026 at 3:29 pm

    The function gluCylinder is too specific to accomplish this.
    glu is built as a layer on top of opengl so you can always go to more low level drawing functions if the high level ones don’t solve your problem.

    This tutorial should give you an introduction to some of the lower level drawing functionality in opengl: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=05

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am new to GLUT and opengl. I need to draw a scatterplot matrix
i am new opengl learner. i know there is build in function to draw
I'm new to OpenGL. I have written a programm before getting to know OpenGL
I am new to the opengl so i am using guide of the android
I'm trying to write a simple maze game, without using any deprecated OpenGL API
I'm new to OpenGL development for MacOS. I make game 1024x768 resolution. In the
I'm very new to creating games (and working in OpenGL in general). I'm trying
I'm creating a kinect project in Visual Studio 2008 using OpenNi, NITE and OpenGL.
I am new to OpenGL ES and I need to know how we use
I am new to opengl and using C#, opentk for development. My Application is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.