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Home/ Questions/Q 8770109
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T17:29:42+00:00 2026-06-13T17:29:42+00:00

Please help! I just downloaded Cocos2D 2.0 for iPhone and installed the templates into

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Please help!

I just downloaded Cocos2D 2.0 for iPhone and installed the templates into Xcode 4.5 running on a Mac Pro (ATI Radeon HD 5770) with 10.8.2. I created a project from the template, built and ran it. The splashscreen displays on the simulator, then the app dies with a SIGABRT inside CCES2Renderer.m in initWithDepthFormat on the line:

if( ! sharegroup )
    context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];

Any project I try with Cocos2D, including the test cocos2d-ios project does the same thing on my Mac Pro…BUT…works perfectly on my MacBook Pro.

Does anyone have ANY ideas what’s going on?

Thank you!

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  1. Editorial Team
    Editorial Team
    2026-06-13T17:29:43+00:00Added an answer on June 13, 2026 at 5:29 pm

    Turns out the problem was with the iOS Simulator in Xcode 4.5.

    I downloaded Xcode 4.5.1 and it no longer crashes.

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