Please help!
I just downloaded Cocos2D 2.0 for iPhone and installed the templates into Xcode 4.5 running on a Mac Pro (ATI Radeon HD 5770) with 10.8.2. I created a project from the template, built and ran it. The splashscreen displays on the simulator, then the app dies with a SIGABRT inside CCES2Renderer.m in initWithDepthFormat on the line:
if( ! sharegroup )
context_ = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
Any project I try with Cocos2D, including the test cocos2d-ios project does the same thing on my Mac Pro…BUT…works perfectly on my MacBook Pro.
Does anyone have ANY ideas what’s going on?
Thank you!
Turns out the problem was with the iOS Simulator in Xcode 4.5.
I downloaded Xcode 4.5.1 and it no longer crashes.