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Home/ Questions/Q 6174709
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:47:51+00:00 2026-05-23T23:47:51+00:00

protected override void OnPaint(PaintEventArgs e) { Win32Helper.StretchBlt(this.Handle, 0, 0, 200, 300,bitmap.GetHbitmap(), 0, 0, bitmap.Width,

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protected override void OnPaint(PaintEventArgs e)
{
      Win32Helper.StretchBlt(this.Handle, 0, 0, 200, 300,bitmap.GetHbitmap(), 0, 0, bitmap.Width, bitmap.Height, Win32Helper.TernaryRasterOperations.SRCCOPY);
      this.CreateGraphics().DrawRectangle(new Pen(Color.Black), 0, 0, 100, 100);           

    base.OnPaint(e);
}

Rectangle is drawn.. But bitmap isnt… I have set picturebox1.Image=bitmap and works so bitmap isnt empty … Any idea what am i doing wrong ?
I am in compact framework.

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:47:52+00:00Added an answer on May 23, 2026 at 11:47 pm

    I’m not sure what “this.Handle” is, but it might be not be a handle to a DC. And I suspect you are leaking resources as well with each creation of a Pen and Graphics object. (The garbage collector will release it eventually, but it’s not a good idea to leave these handles lingering around). In any case, rather than thunking into StretchBlt, you could just use the Graphics object itself to do the image blit.

      protected override void OnPaint(PaintEventArgs e)
      {
          System.Drawing.Graphics g = e.Graphics; // or call your CreateGraphics function
          Pen p = new Pen(Color.Black);
    
          g.DrawImage(bitmap, 0, 0, 200, 300);
          g.DrawRectangle(p, 0, 0, 100, 100);           
    
          // cleanup
          p.Dispose();
          // g.Dispose(); Call g.dispose if you allocated it and it didn't come from the PaintEventArgs parameter
    
          base.OnPaint(e);
      }
    
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