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Home/ Questions/Q 6667457
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T02:56:07+00:00 2026-05-26T02:56:07+00:00

public class ExperienceTable { public static int MaxExperiencePoints; public static double PercentToNextLevel; public static

  • 0
public class ExperienceTable
{
    public static int MaxExperiencePoints;
    public static double PercentToNextLevel;

    public static void checkLevel(Hero player)
    {
        if (player.ExperiencePoints >= 0)
        {
            player.Level = 1;
            MaxExperiencePoints = 15;
            PercentToNextLevel = player.ExperiencePoints / MaxExperiencePoints;
        }
    }

Then drawing it to the screen using:

        GameRef.SpriteBatch.DrawString(GUIFont, "" + ExperienceTable.PercentToNextLevel, new Vector2((int)player.Camera.Position.X + 1200, (int)player.Camera.Position.Y + 676), Color.White);

How come decimal places don’t show up? Seems like the numbers are being rounded.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T02:56:07+00:00Added an answer on May 26, 2026 at 2:56 am

    By default, the decimal place will not be shown if the double is already a rounded number in the first place. I’m guessing player.ExperiencePoints is an int. And int divided by another int will always result to an int, resulting in a rounded value.

    Assuming that player.ExperiencePoints is really an int, and you want to have the fraction when dividing it, you should change the division line to the following:

    PercentToNextLevel = (double) player.ExperiencePoints / MaxExperiencePoints;
    

    And if you want to have the decimal places displayed eventhough it’s .00, then change the ExperienceTable.PercentToNextLevel to something like the following.

    ExperienceTable.PercentToNextLevel.ToString("0.00")
    

    .ToString("0.00") will convert the double value to a string with 2 decimal places, and will round it to two decimal places if it have to.

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