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Home/ Questions/Q 6171137
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Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T23:09:44+00:00 2026-05-23T23:09:44+00:00

public void ReplayGame() { if (Class2.replayIsOn) { if (!backgroundWorker1.IsBusy) { backgroundWorker1.RunWorkerAsync(); } } }

  • 0
        public void ReplayGame()
    {

        if (Class2.replayIsOn)
        {

            if (!backgroundWorker1.IsBusy)
            {
                backgroundWorker1.RunWorkerAsync();
            }
        }                 
    }

I wan to cancel/stop backgroundwoker1 as soon as the function ends.. the backgroundworker event runs for a few seconds and stops..when it stops I want it to end!!..

How can I achieve that task/? without getting any invalid operation exceptions that i am getting now

UPDATE:

    public void ReplayGame()
    {

        if (Class2.replayIsOn)
        {
            replay = serializeMeh.giveBackDictionary();
            backgroundWorker1.WorkerSupportsCancellation = true;
            backgroundWorker1.RunWorkerAsync();
        }        
    }



    private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
    {

        int[] makeSelfMoves = new int[4];
        if (!backgroundWorker1.CancellationPending)
        {
            lock (replay)
            {
                foreach (KeyValuePair<int, int[]> item in replay)// count should be more than 2
                {
                    if (backgroundWorker1.CancellationPending)
                    {
                        break;
                    }
                    makeSelfMoves = replay[item.Key];
                    codeFile.ExecuteAll(makeSelfMoves[0], makeSelfMoves[1], makeSelfMoves[2], makeSelfMoves[3]);
                    PrintPieces(codeFile.PieceState()); Invalid operation exception is thrown here when chess pieces are drawn on the screen ... Two threads enter the loop simultaneously..:(...Invalid operation exception


                    System.Threading.Thread.Sleep(1000);
                }
                Class2.counter = serializeMeh.serializedCounter;
                Class2.replayIsOn = false;
                Game.WasntSerialized = true;
            }
        }
        backgroundWorker1.CancelAsync();
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:09:45+00:00Added an answer on May 23, 2026 at 11:09 pm

    Did you check that the worker support cancellation?

    backgroundWorker1.WorkerSupportsCancellation = true;
    

    If you haven’t explicitly set it and you call

    backgroundWorker1.CancelAsync();
    

    InvalidOperationException will be thrown, because by default worker doesn’t support asynch cancellation.

    UPDATE
    That’s just the property that checks the workers’s state, if you need to cancel the work you need to call backgroundWorker1.CancelAsync();

    See a sample here

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