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Home/ Questions/Q 513103
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:23:17+00:00 2026-05-13T07:23:17+00:00

Qt objects which are allocated with new are pretty much handled for you. Things

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Qt objects which are allocated with new are pretty much handled for you. Things will get cleaned up at some point (almost always when the parent gets destructed) because Qt objects have a nice parent child relationship.

So my question is this: given that some widgets exist for the life of the application, is it considered good/beneficial to limit the scope of some child widgets? It seems to me that if I don’t the application may not release these objects until the application exits. For example:

MyMainWindow::contextMenu(...) {
    QMenu *menu = new QMenu(this);
    // ...
    menu->exec();
}

vs:

MyMainWindow::contextMenu(...) {
    QMenu *menu = new QMenu(this);
    // ...
    menu->exec();
    delete menu;
}

vs:

MyMainWindow::contextMenu(...) {
    QScopedPointer<QMenu> menu(new QMenu(this));
    // ...
    menu->exec();
}

I like the last one the best, i know that that menu object will be cleaned up immediately, without adding any lines of code to worry about. But, in the first one, it should be cleaned up eventually. Am I wasting my effort trying to manage the lifetime of these Qt widgets? Should I just leave it up to Qt entirely?

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:23:17+00:00Added an answer on May 13, 2026 at 7:23 am

    In your first example, menu will be deleted when this (i.e. the MyMainWindow object) is… which is probably not what you want, since that means that if contextMenu() is called more than once, multiple unseen old QMenu objects will build up in memory, and might eventually use up a lot of RAM if the user never closes/deletes the MyMainWindow for a long time.

    Your second and third examples are both fine. The third is probably slightly better, since it avoids any possibility of a bug ever being introduced where the delete doesn’t get called.

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