Reading this question made me wonder: is there a technical reason for disallowing class templates overloads?
By overloading, I mean having several templates with the same names, but different parameters, for instance
template <typename T>
struct Foo {};
template <typename T1, typename T2>
struct Foo {};
template <unsigned int N>
struct Foo {};
The compiler manages to handle overloaded functions and function templates, wouldn’t it be possible to apply the same techniques (e.g. name mangling) to class templates?
At first, I thought that perhaps that would cause some ambiguity issues when taking the template identifier alone, but the only time this can happen is when passing it as a template template argument, so the type of the parameter could be used to choose the appropriate overload:
template <template <typename> class T>
void A {};
template <template <unsigned int> class T>
void B {};
A<Foo> a; // resolves to Foo<T>
B<Foo> b; // resolves to Foo<N>
Do you think such feature could be useful? Is there some “good” (i.e. technical) reasons why this is not possible in current C++?
Section 12.5 from Templates the Complete Guide (Amazon) contains this quote:
Furthermore, the Design and Evolution of C++ (Amazon) contains this quote in section 15.10.3
Bold emphasis mine. I interpret this as saying that function overload resolution is more difficult to implement (and get right by users) than class specialization. So probably no real technical obstacles (similary for function template partial specialization) but an historical accident.