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Home/ Questions/Q 7912829
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T13:42:08+00:00 2026-06-03T13:42:08+00:00

Recently I have been developing a small OpenGL game. Everything in it runs fine

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Recently I have been developing a small OpenGL game. Everything in it runs fine with the debug build but when I build the release, I get a strange Access Violation exception.

I searched across the code and it seems that the problem occurs when I try to open a file. Here is the function where I think the problem is coming from:

#define LOCAL_FILE_DIR "data\\"
#define GLOBAL_FILE_DIR "..\\data\\"

std::string FindFile(const std::string &baseName)
{
    std::string fileName = LOCAL_FILE_DIR + baseName;
    std::ifstream testFile(fileName.c_str()); // The code breaks here
    if(testFile.is_open())
        return fileName;

    fileName = GLOBAL_FILE_DIR + baseName;
    testFile.open(fileName.c_str());
    if(testFile.is_open())
        return fileName;

    throw std::runtime_error("Could not find the file " + baseName);
}

This code is associated with loading of GLSL shaders. A function takes the shader’s file name and then passes it to FindFile in order to find the file needed.

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  1. Editorial Team
    Editorial Team
    2026-06-03T13:42:08+00:00Added an answer on June 3, 2026 at 1:42 pm

    I fixed the problem.

    Everything was happening because I have made the Release build using glsdk’s Debug build libraries. Changing to the Release build libraries fixed the problem.

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