setTimeout doesn’t work as expected because it will execute the codes below subsequently without waiting for the delay to run the first argument of ‘setTimeout’
(function() {
var a = ['#bird','#flower','#cat'];
var totalno = settings.imageArray.length;
function rotateImages(start) {
var nextImage = start + 1;
if(nextImage % totalno == 0){
nextImage=0;
}
//do animate here
$(settings.imageArray).fadeOut();
window.setTimeout(function() {
rotateImages(++start % totalno);
}, settings.imageArray[start].delay);
}
rotateImages(0);
})();
Is there a way to write it so that it doesnt fade out right away for the first image?
a simplified version would be :
(function() {
var a = ['#bird','#flower','#cat'];
function rotateImages(start) {
//do something here
window.setTimeout(function() {
rotateImages(++start % a.length;);
}, 1000);
}
rotateImages(0);
})();
It looks like you’re starting the first rotate directly. Instead of:
Try to start the first rotate with a delay, like: