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Home/ Questions/Q 8890439
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T22:30:07+00:00 2026-06-14T22:30:07+00:00

So I am trying to use my current code to detect if my player

  • 0

So I am trying to use my current code to detect if my player sprite is coming into contact with a stationary object. I already went through the bounding boxes tutorial and the syntax they used did not work for me since I have my sprites variables set up differently.

This is the if statement I am using.

if (spritePosition.Equals(Booksposition))
{
   spritePosition.X = 0;
   spritePosition.Y = 0;
}

All I need is the syntax in C# for checking if the two are colliding.

This is how my textures are set up…

Texture2D myTexture;
Vector2 spritePosition = new Vector2(600,300);
Vector2 spriteSpeed = new Vector2(50.0f, 50.0f);
Texture2D Books;
Vector2 Booksposition = new Vector2(100, 300);
Vector2 BooksSpeed = new Vector2(50.0f, 50.0f);

When I run this code it does nothing, although it does compile and run.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T22:30:09+00:00Added an answer on June 14, 2026 at 10:30 pm

    Instead of this

    if(spritePosition.Equals(Booksposition))
    {
       spritePosition.X = 0;
       spritePosition.Y = 0;
    }
    

    You should try something like this

    if(spritePosition.x >= Booksposition.x || spritePosition.y >= Booksposition.y)   
    {
       spritePosition.X = 0;
       spritePosition.Y = 0;
    }
    

    The >= operator may not be ideal for you but I think you get the idea.

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