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Home/ Questions/Q 6245519
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T12:31:16+00:00 2026-05-24T12:31:16+00:00

So i have a problem. I found a cool old tv grain code (here

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So i have a problem. I found a cool old tv grain code (here :http://www.republicofcode.com/tutori…ash/old_grain/), but its written in AS2, and i want to convert it to AS3. So heres the original script

onClipEvent (enterFrame) {
_x = random(640);
_y = random(480);
_rotation = random(360);
_alpha = random(100);
_xscale = nue;
_yscale = nue;
nue = random(65);
}

My re-wrote version:

addEventListener(Event.ENTER_FRAME,start);
function start (e:Event):void{
x = Math. random()*640;
y = Math.random()*480;
rotation = Math.random()*360;
alpha = Math.random()*100;
scaleX = nue;
scaleY = nue;
nue = Math.random()*65;

But it says : 1120: Access of undefined property nue. Do you have any idea how to fix it?

Thanks in advance!

Hey guys!
Thank you for your help! I’m “working” with flash for 2 days so you both saved my life. I tried to solve my problem, and read about it but since my first language is not English it was a bit complicated! So thanks again,
A girl from Hungary
BTW. this is the final code

var nue:Number= 65;
addEventListener(Event.ENTER_FRAME, update);
function update(event:Event):void {
x = Math. random()*640;
y = Math.random()*480; 
rotation = Math.random()*360;
alpha = Math.random()*10; 
nue = Math.random()*65; 
scaleX = nue;
scaleY = nue;
} 
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T12:31:16+00:00Added an answer on May 24, 2026 at 12:31 pm

    Yes, you have to declare nue as a variable:

    var nue:Number=1;
    
    addEventListener(Event.ENTER_FRAME, update);
    
    function update(event:Event):void {
        x = Math. random()*640;   // I think 640 must be stage.stageWidth
        y = Math.random()*480;    // and 480 must be stage.stageHeight
        rotation = Math.random()*360;
        alpha = Math.random();   // In AS2 alpha goes from 0 to 100 in AS3 goes from 0 to 1
        scaleX = nue;
        scaleY = nue;
        nue = Math.random()*65;
    }
    
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