Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8836791
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T09:34:29+00:00 2026-06-14T09:34:29+00:00

So I want to spawn in a random enemy from a List of enemies,

  • 0

So I want to spawn in a random enemy from a List of enemies, but I can’t find a clean way to create a new Enemy instance from the Enemy instance in the list. This is mainly because I have enemies of different object types (subclasses of type Enemy) entirely, so I can’t simply copy all the attributes over.
For example:

List<Enemy> EnemyDB = new List<Enemy>();
EnemyDB.Add(new Enemy(150,1.8f,"grunt"));
EnemyDB.Add(new EnemyOther(60, 5.8f, "bug"));
Enemy template = EnemyDB.[get random enemy];
Enemy toBeSpawned = ????;

How can I get a new instance of the list’s enemy? Is there a better way entirely to do this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T09:34:30+00:00Added an answer on June 14, 2026 at 9:34 am

    Try creating a “Clone” method on each Enemy subtype and call that method on the one you choose randomly from the List. You could also go “flyweight”; create a shallower copy that simply references the Enemy’s more expensive members, like graphical elements (sprites, textures, skeleton), instead of making multiple in-memory copies.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to spawn three random colored div boxes behind each list element. I
I want to create span exactly like an input textbox , but inside the
I am making a game in Cocos2d. I want enemies to spawn on the
I want to create a number of div s that I can move and
I want to dynamically create multiple Process es, where each instance has a queue
I need to do the following in Python. I want to spawn a process
I have a for loop that spawns threads... I want it to spawn 5
I am trying to spawn a process using Runtime.exec. I want to use my
Lets assume a device that can give n signals at random times. We collect
So I want to achieve this: http://superdit.com/2010/12/25/moving-element-to-random-position-inside-a-container/ I think my .js code should be

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.