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Home/ Questions/Q 6944559
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T13:19:21+00:00 2026-05-27T13:19:21+00:00

So this is a small part of a large assignment I have, I’m just

  • 0

So this is a small part of a large assignment I have, I’m just unsure of the syntax for this.

I have a base class named Vehicle, which has these members: int fuelAmt and int fuelUsage)

(I am using namespace std)

I overloaded the << operator this way:

ostream& operator<<(ostream& osObject, const Vehicle& myVehicle)
{
    cout << "Fuel Usage Rate: " << myVehicle.fuelUsage << endl
         << "Fuel Amount:     " << myVehicle.fuelAmt << endl;

    return osObject;
}

I then call it this way:

cout << Vehicle;

The result is (example):

Fuel Usage Rate: 10;
Fuel Amount: 50;

I also have an Airplane class which derives from the Vehicle class, it introduces a new member: int numEngines.

How can I overload the << operator in the Airplane class, so that it will first call the “Vehicle overloaded operator results”, and then the results of whatever I tell the << operator to print from the derived class… So, here’s what I mean:

I need it to function like this in the Airplane class:

ostream& operator<<(ostream& osObject, const Airplane& myAirplane)
{
        //First print the Fuel Usage rate and Fuel amount by calling
        //the Base class overloaded << function

         //then
        cout << "Number of Engines: " << myAirplane.numEngines << endl;

    return osObject;
}

How do I trigger the base class execution of outputting its members’ values, in this derived class?

Is it something like changing the header? Like this:

ostream& operator<<(ostream& osObject, const Airplane& myAirplane): operator<<Vehicle
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  1. Editorial Team
    Editorial Team
    2026-05-27T13:19:21+00:00Added an answer on May 27, 2026 at 1:19 pm

    How about the following:

    ostream& operator<<(ostream& osObject, const Airplane& myAirplane)
    {
        osObject << static_cast<const Vehicle &>(myAirplane);
        osObject << "Number of Engines: " << myAirplane.numEngines << endl;
    
        return osObject;
    }
    
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