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Home/ Questions/Q 318587
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T08:34:59+00:00 2026-05-12T08:34:59+00:00

Some games today use a network system that transmits messages over UDP, and ensures

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Some games today use a network system that transmits messages over UDP, and ensures that the messages are reliable and ordered.

For example, RakNet is a popular game network engine. It uses only UDP for its connections, and has a whole system to ensure that packets can be reliable and ordered if you so choose.

My basic question is, what’s up with that? Isn’t TCP the same thing as ordered, reliable UDP? What makes it so much slower that people have to basically reinvent the wheel?

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  1. Editorial Team
    Editorial Team
    2026-05-12T08:35:00+00:00Added an answer on May 12, 2026 at 8:35 am

    General/Specialisation

    1. TCP is a general purpose reliable system
    2. UDP +whatever is a special purpose reliable system.

    Specialized things are usually better than general purpose things for the thing they are specialized.

    Stream / Message

    1. TCP is stream-based
    2. UDP is message-based

    Sending discrete gaming information maps usually better to a message-based paradigm. Sending it through a stream is possible but horribly ineffective. If you want to reliably send a huge amount of data (File transfer), TCP is quite effective. That’s why Bit-torrent use UDP for control messages and TCP for data sending.

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