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Home/ Questions/Q 8993771
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T23:16:08+00:00 2026-06-15T23:16:08+00:00

Such as gl_FragColor = v1 * v2 , i can’t really get how does

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Such as gl_FragColor = v1 * v2, i can’t really get how does it multiplies and it seems that the reference give the explanation of vector multiply matrix.
ps: The type of v1 and v2 are both vec4.

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  1. Editorial Team
    Editorial Team
    2026-06-15T23:16:09+00:00Added an answer on June 15, 2026 at 11:16 pm

    The * operator works component-wise for vectors like vec4.

    vec4 a = vec4(1.0, 2.0, 3.0, 4.0);
    vec4 b = vec4(0.1, 0.2, 0.3, 0.4);
    vec4 c = a * b; // vec4(0.1, 0.4, 0.9, 1.6)
    

    The GLSL Language Specification says under section 5.10 Vector and Matrix Operations:

    With a few exceptions, operations are component-wise. Usually, when an
    operator operates on a vector or matrix, it is operating independently
    on each component of the vector or matrix, in a component-wise
    fashion. […] The exceptions are matrix multiplied by vector, vector
    multiplied by matrix, and matrix multiplied by matrix. These do not
    operate component-wise, but rather perform the correct linear
    algebraic multiply.

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