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Home/ Questions/Q 8822943
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T06:13:55+00:00 2026-06-14T06:13:55+00:00

Suppose I have a cube as P1(0, 0, 0) P5(0, 0, 1) P2(1, 0,

  • 0

Suppose I have a cube as

P1(0, 0, 0) P5(0, 0, 1)
P2(1, 0, 0) P6(1, 0, 1)
P3(0, 1, 0) P7(0, 1, 1)
P4(1, 1, 0) P8(1, 1, 1)

Now I need to apply transformation/rotation/scale matrices. Say,

transform = Pt(3, 3, 5)
rotation = 30º
scale = 2x`

Ok. But, where do I put each of these values into the matrices in order to get the final result? That confuses me alot.

edit

Lets say, for the P2, I have:

| 1 |   | a b c |
| 0 | x | d e f | = R
| 0 |   | g h i |

But what do I have in a,b,c,d,...i ?

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  1. Editorial Team
    Editorial Team
    2026-06-14T06:13:56+00:00Added an answer on June 14, 2026 at 6:13 am

    To do it with a single operation you need a 4×4 matrix. Look at http://www.engineering.uiowa.edu/~ie_246/Lecture/OpenGLMatrices.ppt for some details and examples.

    In the end you chain the transformations like this

    point[i] = T1*T2*T3*..*vertex[i]
    

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