Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 244945
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T21:02:51+00:00 2026-05-11T21:02:51+00:00

Suppose I have the following code: void* my_alloc (size_t size) { return new char

  • 0

Suppose I have the following code:

void* my_alloc (size_t size)
{
   return new char [size];
}

void my_free (void* ptr)
{
   delete [] ptr;
}

Is this safe? Or must ptr be cast to char* prior to deletion?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T21:02:51+00:00Added an answer on May 11, 2026 at 9:02 pm

    It depends on “safe.” It will usually work because information is stored along with the pointer about the allocation itself, so the deallocator can return it to the right place. In this sense it is “safe” as long as your allocator uses internal boundary tags. (Many do.)

    However, as mentioned in other answers, deleting a void pointer will not call destructors, which can be a problem. In that sense, it is not “safe.”

    There is no good reason to do what you are doing the way you are doing it. If you want to write your own deallocation functions, you can use function templates to generate functions with the correct type. A good reason to do that is to generate pool allocators, which can be extremely efficient for specific types.

    As mentioned in other answers, this is undefined behavior in C++. In general it is good to avoid undefined behavior, although the topic itself is complex and filled with conflicting opinions.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Suppose I have the following code: class some_class{}; some_class some_function() { return some_class(); }
Suppose I have the following code: class siteMS { ... function __CONSTRUCT() { require
Suppose I have the following C code. unsigned int u = 1234; int i
Suppose I have following string: String asd = this is test ass this is
Suppose I have the following CSS rule in my page: body { font-family: Calibri,
Suppose you have the following string: white sand, tall waves, warm sun It's easy
Suppose I have the following declaration: class Over1 { protected: class Under1 { };
Suppose I have the following two strings containing regular expressions. How do I coalesce
Suppose I have the following directory layout in a Maven project: src/ |-- main
Suppose we have the following class hierarchy: class Base { ... }; class Derived1

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.