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Home/ Questions/Q 6974833
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:17:20+00:00 2026-05-27T17:17:20+00:00

template < typename T, template <class> class OwnershipPolicy = RefCounted, #1 class ConversionPolicy =

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template <
    typename T,
    template <class> class OwnershipPolicy = RefCounted, #1
    class ConversionPolicy = DisallowConversion,         #2
    template <class> class CheckingPolicy = AssertCheck,
    template <class> class StoragePolicy = DefaultSPStorage
>
class SmartPtr;

Q1> What is the syntax for the line #1

template <class> class OwnershipPolicy = RefCounted,

why it doesn’t provide a parameter such as follows?

template <class T2> class OwnershipPolicy = RefCounted,

Q2> What is the difference between #1 and #2?

template <class> class OwnershipPolicy = RefCounted,

class ConversionPolicy = DisallowConversion,

Why one of these line have template<class> and the other doesn’t?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:17:21+00:00Added an answer on May 27, 2026 at 5:17 pm

    template <class> class OwnershipPolicy is a template template argument. I.e. OwnershipPolicy is expected to be a template taking one (and only one) type argument. There’s no name for that argument, because it’s not needed, and you wouldn’t be able to use it for anything anyway.

    class ConversionPolicy is equivalent to typename ConversionPolicy, i.e. any ordinary type argument.

    The difference lies in how you use it. For template template arguments, you provide only name of the template, which you can later use to instantiate concrete types. For typename, you need a concrete type:

    template <typename A, template <typename> class B>
    struct foo {};
    
    template <typename T>
    struct x {};
    
    struct y {};
    
    template <typename T, typename U>
    struct z {};
    
    // both of these are valid:
    foo<x<int>, x> a;
    foo<y, x> b;
    // these are not:
    foo<y, x<int>> c;
    foo<y, y> d;
    foo<y, z> e; // z has two template arguments, B must have only one
    

    Worth noting that this idiom is called “policy-based design”.

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