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Home/ Questions/Q 7128313
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T11:07:32+00:00 2026-05-28T11:07:32+00:00

The Enemy class inherits from the Object class and uses the Object class’s constructor

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The Enemy class inherits from the Object class and uses the Object class’s constructor to load the image…

Object::Object(SDL_Surface *imageFile,int x, int y, int w, int h)
{
    image = imageFile; 
}

Since I want the level class to handle loading and removing images, I’ve left the destructor empty for both the Object and Enemy classes…

The level class initializes SDL_Surface for the enemy image and loads the image into it…

class Level : public StateManager
{
  private:
  SDL_Surface *enemyImage;
}    
Level::Level(int levelNo)
{
    enemyImage = loadImage("image/enemy.png");
}

Then, in the level update function, the enemy image is passed to the Enemy object when its pushed onto the enemy vector…

enemy.push_back(Enemy(enemyImage, 640, 200, 32, 32));

So, my question is if when the image loaded from the Level object is passed to an Enemy object, is it creating a new instance of it in memory, or is it pointing to the one loaded in the level?

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  1. Editorial Team
    Editorial Team
    2026-05-28T11:07:33+00:00Added an answer on May 28, 2026 at 11:07 am

    All you’re doing is copying the pointer to the SDL_Surface object; the object itself, and thus the image data, is not reproduced. You should be careful about management of shared resources. In particular, you should ensure that you only call SDL_FreeSurface() once for each SDL_Surface you load.

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