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Home/ Questions/Q 166269
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Asked: May 11, 20262026-05-11T12:04:05+00:00 2026-05-11T12:04:05+00:00

The following snippet draws a gray square. glColor3b(50, 50, 50); glBegin(GL_QUADS); glVertex3f(-1.0, +1.0, 0.0);

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The following snippet draws a gray square.

glColor3b(50, 50, 50);  glBegin(GL_QUADS); glVertex3f(-1.0, +1.0, 0.0); // top left glVertex3f(-1.0, -1.0, 0.0); // bottom left glVertex3f(+1.0, -1.0, 0.0); // bottom right glVertex3f(+1.0, +1.0, 0.0); // top right glEnd(); 

In my application, behind this single square exists a colored cube.

What function should I use to make square (and only this square) opaque?

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  1. 2026-05-11T12:04:06+00:00Added an answer on May 11, 2026 at 12:04 pm

    In the init function, use these two lines:

    glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 

    And in your render function, ensure that glColor4f is used instead of glColor3f, and set the 4th argument to the level of opacity required.

    glColor4f(1.0, 1.0, 1.0, 0.5);  glBegin(GL_QUADS); glVertex3f(-1.0, +1.0, 0.0); // top left glVertex3f(-1.0, -1.0, 0.0); // bottom left glVertex3f(+1.0, -1.0, 0.0); // bottom right glVertex3f(+1.0, +1.0, 0.0); // top right glEnd(); 
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