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Home/ Questions/Q 780457
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:04:33+00:00 2026-05-14T20:04:33+00:00

The method below works, but it unfortunately, this method involves creating a bitmap the

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The method below works, but it unfortunately, this method involves creating a bitmap the size of the entire screen – not just the area that is drawn to. If I use this to draw UI elements, it is redrawn for each UI element. Can this be done more efficiently?

@Override
protected void onDraw(Canvas canvas) {
    //TODO: Reduce the burden from multiple drawing
    Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888);
    Canvas offscreen=new Canvas(bitmap);
    super.onDraw(offscreen);
    //Then draw onscreen
    Paint p=new Paint();
    p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN));
    canvas.drawBitmap(bitmap, 0, 0, p);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:04:34+00:00Added an answer on May 14, 2026 at 8:04 pm

    The following code will be much more efficient.

    public class MyView extends TextView{
        private Canvas offscreen;
    
        public MyView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }
    
        public MyView(Context context, AttributeSet attrs) {
            super(context, attrs);
        }
    
        public MyView(Context context) {
            super(context);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            //We want the superclass to draw directly to the offscreen canvas so that we don't get an infinitely deep recursive call
            if(canvas==offscreen){
                super.onDraw(offscreen);
            }
            else{
                //Our offscreen image uses the dimensions of the view rather than the canvas
                Bitmap bitmap=Bitmap.createBitmap(getWidth(), getHeight(), Config.ARGB_8888);
                offscreen=new Canvas(bitmap);
                super.draw(offscreen);
                //Create paint to draw effect
                Paint p=new Paint();
                p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN));
                //Draw on the canvas. Fortunately, this class uses relative coordinates so that we don't have to worry about where this View is actually positioned.
                canvas.drawBitmap(bitmap, 0, 0, p);
            }
        }
    }
    
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