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Home/ Questions/Q 8358093
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T10:41:26+00:00 2026-06-09T10:41:26+00:00

There are existing resources about how to render fonts in OpenGL (FTGL etc.)…I’m not

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There are existing resources about how to render fonts in OpenGL (FTGL etc.)…I’m not asking about that. I want to know if there are any published libraries, algorithms, papers, etc. on dealing with text in 3d space intersecting geometry. For example, if you draw a label at a country location on a 3d earth, the geometry will often intersect the earth. I’ve seen some examples which always show the whole label, but then as the location of the label disappears around the back of the earth, the label shrinks and/or fades out.

Other things a text engine might handle is precedence for overlapping labels.

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  1. Editorial Team
    Editorial Team
    2026-06-09T10:41:27+00:00Added an answer on June 9, 2026 at 10:41 am

    I used to work in 3D mapping. This is a hard problem. There is a wealth of literature on it. You will have to start googling and learning, there’s not really any way around it.

    Here are a few approaches:

    • Draw the label at some height above the ground, try to pick a good height
    • Try to contour the label over the ground (requires computation)
    • Rasterize the labels onto textures so they are just part of the imagery
    • Use stencil buffer tricks to slice the text (or roads etc.) into the geometry (can suffer from stretching artifacts)
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