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Home/ Questions/Q 7882903
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T04:23:43+00:00 2026-06-03T04:23:43+00:00

There’s a datatype in Open GL called GLenum which can hold from 0 up

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There’s a datatype in Open GL called GLenum which can hold from 0 up to 4,294,967,295. Anywhere I’ve seen it used I’ve never found any difference between it and GLInt. And another datatype that I cannot understand is GLsizei because it’s completely the same as Glint(at least it seems so.) What are the uses of GLenum and GLsizei and how are they different from Glint?

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  1. Editorial Team
    Editorial Team
    2026-06-03T04:23:45+00:00Added an answer on June 3, 2026 at 4:23 am

    The names kinda give away the purpose. GLenum is for enums. GLsizei is for sizes. These aren’t complicated concepts here. OpenGL is simply providing some semantic association between values and types.

    If a function takes a GLenum, then you should pass one of the GL_... enumerators to it. If it takes a GLsizei, you should pass a size. They are different from GLint in that they mean something different, not that they’re bigger or smaller.

    Size doesn’t matter; it’s what you do with it that counts.

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