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Home/ Questions/Q 7690409
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T20:23:22+00:00 2026-05-31T20:23:22+00:00

There’s a header file, esUtil.h, with a definition for a structure called ESContext, and

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There’s a header file, esUtil.h, with a definition for a structure called ESContext, and one of its members is userData. userData is a pointer to void.

The body of a program using it is this, briefly:

#include "esUtil.h"

typedef struct {
 GLuint programObject;
} UserData;

int DoSomething(ESContext *esContext) {
 UserData *userData = esContext->userData;

 ...
}

int main(int argc, char *argv[]) {
 ESContext esContext;
 UserData userData;

 esStart(&esContext);
 esContext.userData = &userData;

 ...
 if(!DoSomething(&esContext))
  return 0;

 ...
}

I’m confused by what “*userData” is in the statement: UserData *userData = esContext->userData;

And if it is a pointer, how it came into being without being declared. Thanks for any explanations.

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  1. Editorial Team
    Editorial Team
    2026-05-31T20:23:23+00:00Added an answer on May 31, 2026 at 8:23 pm

    Yes, it is a pointer. The line

    UserData *userData = esContext->userData;
    

    declares a variable called userData with type UserData * (a pointer to UserData) and initializes it with the value esContext->userData.

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