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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T19:14:18+00:00 2026-05-23T19:14:18+00:00

There’s a special situation in my app where I need a UIButton touch to

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There’s a special situation in my app where I need a UIButton touch to be accompanied by a click sound, similar to the one used on the system keyboard.

I’m doing this now on the toucesBegan: call – the earliest one I could think of – but still, in quite a few cases (especially on slower devices), the sound is delayed and the whole point is missed – the user might have touched another button before the first sound is heard.

This does not happen on the system keyboard, nor does it happen in some other apps that I’m using, so they must be doing it the right way 🙂

Where should I put the click code to make it sound as soon as the user touches the screen? I’d rather do it in a place where I don’t have to check myself whether the touch is within the bounds of the button, but if this is the only choice then I’m willing to do it.

Does the method used for creating the sound matter? I’m now using AudioServicesPlaySystemSound which is the easiest way.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-23T19:14:19+00:00Added an answer on May 23, 2026 at 7:14 pm

    As DarkDust said, why you don’t use addTarget:action:forControlEvents:?

    For me works fine:

    [button addTarget:self action:@selector(playClick)  forControlEvents:UIControlEventTouchUpInside];
    
    -(IBAction)playClick{
        NSString *effect;
        NSString *type;
        effect = @"Tink";
        type = @"aiff"; 
        SystemSoundID soundID;
        NSString *path = [[NSBundle mainBundle] pathForResource:effect ofType:type];
        NSURL *url = [NSURL fileURLWithPath:path];
        AudioServicesCreateSystemSoundID ((CFURLRef)url, &soundID);
        AudioServicesPlaySystemSound(soundID);  
    }
    
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