This article describes a way, in C#, to allow the addition of arbitrary value types which have a + operator defined for them. In essence it allows the following code:
public T Add(T val1, T val2) { return val1 + val2; }
This code does not compile as there is no guarantee that the T type has a definition for the ‘+’ operator, but the effect is achieved with code like this:
public T Add(T val1, T val2) { //Num<T> defines a '+' operation which returns a value of type T return (new Num<T>(val1) + new Num<T>(val2)); }
Follow the link to see how the Num class achieves this. Anyways, on to the question. Is there any way to achieve the same effect in C or C++? For the curious, the problem I’m trying to solve is to allow a CUDA kernel to be more flexible/general by allowing it to operate on more types.
Update: For .NET, Marc Gravell has made a utility library which solves the operator problem very elegantly.
Due to the way templates are compiled in C++, simply doing:
will work, you’ll get a compile error for every type where an operator+ is not defined.
C++ templates generate code for every type instantiation, so for every type T code will be generated that does the right thing. This way C++ doesn’t need Num<> trickery.
In plain C, this is not possible as far as I know.