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Home/ Questions/Q 7073181
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:53:55+00:00 2026-05-28T05:53:55+00:00

This is how I create a sprite with texture form a sprite-sheet. But how

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This is how I create a sprite with texture form a sprite-sheet. But how do I change the sprites texture later on?

I have tried using setTexture but I can’t get i working.

[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"gameSpriteSheet.plist"];        
CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"gameSpriteSheet.png"];
[self addChild:spriteSheet];

// Add hangman graphic sprite to Scene
playerSprite = [CCSprite spriteWithSpriteFrameName:@"playerX"];
playerSprite.position = ccp(580, 400);
[self addChild:playerSprite];
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  1. Editorial Team
    Editorial Team
    2026-05-28T05:53:55+00:00Added an answer on May 28, 2026 at 5:53 am

    You can’t.

    A CCSpriteBatchNode uses a single texture. All of the sprites added to the CCSpriteBatchNode must use the same texture – that of the CCSpriteBatchNode.

    I’m sure there’s a different solution to the problem you’re facing, give it some thought from a different angle. For example you could achieve the same effect by simply creating a new sprite.

    If you’re looking to change just the CCSpriteFrame of the sprite, use setDisplayedFrame.

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